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Introduction to Instructional Games and Simulations: EME607: Articles

Introduction to Instructional Games and Simulations

Articles

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Boctor, L. (2013). Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study. Nurse Education in Practice, 13(2), 96-100. Retrieved from https://search-proquest-com.esearch.ut.edu/docview/1315212631/52D02929275F43B0PQ/1?accountid=14762

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2015, March
13). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Retrieved from https://people.uta.fi/~kljuham/2016-hamari_et_al-challenging_games_help_students_learn.pdf

Montrieux, H., Vanderlinde, R., Schellens, T., & Marez, L. D. (2015, December 7). Teaching
and Learning with Mobile Technology: A Qualitative Explorative Study about the Introduction of Tablet Devices in Secondary Education. Retrieved from https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0144008

Murad, S. S. (2017). Brain involvement in the use of games in nursing education. Journal of
Nursing Education and Practice
, 7(6). doi: https://doi.org/10.5430/jnep.v7n6p90

Musselman, M.-L. (2014). The effect of game-based learning on middle school students'
academic achievement. University of Northern Iowa UNI ScholarWorks. Retrieved from https://scholarworks.uni.edu/grp/211/?utm_source=scholarworks.uni.edu/grp/211&utm_medium=PDF&utm_campaign=PDFCoverPages

Romero-Hall, E.J., Watson G.S., Adcock, A., Bliss, J., & Adams Tufts, K. (2016). Simulated environments with animated agents: Effects on visual attention, emotion, performance, and perceptions. Journal of Computer Assisted Learning, 32(4), pp. 360-373. https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12138

Romero-Hall, E.J. (2013). Training Effects of Adaptive Emotive Responses from Animated Agents in Simulated Environments (doctoral dissertation). Old Dominion University, Norfolk, VA. https://bit.ly/2kRYq7K

Vlachopoulos, D., & Makri, A. (2017). The effect of games and simulations on higher education:
a systematic literature review. International Journal of Educational Technology in Higher Education. Retrieved from https://link.springer.com/article/10.1186/s41239-017-0062-1

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