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The University of Tampa Macdonald-Kelce Library

EME607: Articles

Introduction to Instructional Games and Simulations


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Boctor, L. (2013). Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study. Nurse Education in Practice, 13(2), 96-100. Retrieved from

Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2015, March
13). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Retrieved from

Montrieux, H., Vanderlinde, R., Schellens, T., & Marez, L. D. (2015, December 7). Teaching
and Learning with Mobile Technology: A Qualitative Explorative Study about the Introduction of Tablet Devices in Secondary Education. Retrieved from

Murad, S. S. (2017). Brain involvement in the use of games in nursing education. Journal of
Nursing Education and Practice
, 7(6). doi:

Musselman, M.-L. (2014). The effect of game-based learning on middle school students'
academic achievement. University of Northern Iowa UNI ScholarWorks. Retrieved from

Romero-Hall, E.J., Watson G.S., Adcock, A., Bliss, J., & Adams Tufts, K. (2016). Simulated environments with animated agents: Effects on visual attention, emotion, performance, and perceptions. Journal of Computer Assisted Learning, 32(4), pp. 360-373.

Romero-Hall, E.J. (2013). Training Effects of Adaptive Emotive Responses from Animated Agents in Simulated Environments (doctoral dissertation). Old Dominion University, Norfolk, VA.

Vlachopoulos, D., & Makri, A. (2017). The effect of games and simulations on higher education:
a systematic literature review. International Journal of Educational Technology in Higher Education. Retrieved from

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